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Teaching Programming in Primary Schools

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Teach Programming

This free online course will provide a comprehensive introduction to programming, designed for non-subject-specialist primary school teachers.

Over four weeks, we’ll introduce you to key programming concepts. You’ll have the chance to apply your understanding of them through projects, both unplugged and on a computer, using Scratch as the programming language. You’ll discover common mistakes and pitfalls, and develop strategies to fix them.

Course Duration

4 weeks, 2 hours per week

Course Content

Teaching Programming in Primary Schools is designed for non-subject-specialist primary or K-5 teachers. You do not need any prior experience of programming to take part.

Topics covered:

  • Introduction to programming, explore algorithms, and apply understanding in a range of hands-on, cross-curricular Scratch projects.
  • Explore repetition, and learn how to make use of repetition in your Scratch programs. Create your own art, music, making and animation using repeating patterns.
  • Discover variables through real-world examples and learn how to create variables by making a voting app, an interactive story and a ghost-catching game.
  • Explore the concept of selection by creating a ‘capital cities’ quiz and a program that classifies animals based on answers to yes/no questions.
  • Reflect on all of the key programming concepts to create your own final challenge project.

I thoroughly enjoyed this course, having previously taught Year 5 students. I was unaware of the immense activities involved in Scratch and all the exciting creations that you can have fun with. I will certainly be using this in the future.
Caron Thornhill

Course Outcome

By the end of the course, you‘ll be able to:

  • Explain key programming concepts; algorithms, sequencing, repetition, variables and selection.
  • Produce programs using the Scratch programming language.
  • Reflect on your learning and create ideas for your classroom practise.
  • Explore programming concepts through projects, both unplugged and digital.
  • Apply a cross curricular approach to programming.

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Last Updated on November 16, 2020

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